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I’m still skeptical on the 3rd/4th turret vs one omni with the BO buff. So you have a lot of fat to trim so to speak from your skill tree, traits and console choices. Your build would have been fine for most ISAs and some less challenging queues; currently it would be quite fragile and lacking in punch. Yes, the prevailing engine let’s this beast move fast, but so often I just glide away from the action. Hey, welcome back Tenore! With respect to your coalition disruptors, I see you went with [Ac/Dm][Dmg]x3[CrtD] for the mods, but I was wondering why with a Rom toon? The build is pretty straightforward. They’re heavily consistent. 1 second fire rate, 3 second cooldown 1 hit and works like a dual cannon during csv/crf if i remember correctly. Unless he has the Krenim Science Vessel slotted as an Anniversary project, he cannot use lobi to attain the ship. The Nausicaan 3 piece is not worth having a beam that isn’t enhanced by any firing modes; I would lose both the omni arry and the Nausicaan beam in favor of a Sensor-Linked Turret and the Heavy Disruptor Turret from the Counter Command Rep. Not sure what you think the issue is? Because i am afraid redirected arrays will add more threat to my ship and with pugs this means straggling to stay alive if all the others are very low at dps and the promise of ferocity buff looks very nice since i am almost all the time in combat but i never test them since i do not own them and a suggestion will be great so i dont make a bad decision.Thank you! also I need to get my hands on that Vengence.You DA Man for shareing this with everyone , basically he could change the epic mod on the weapons to change the acc/dmg => crtd/dmg CH is still a great trait and worth taking if you’re not coordinating as a team. You lose CritH but can gain a good amount back via accuracy overflow. Given the fact that a shortcut bar has only 10 slots, what is your keybind order for them? Please check out our. it will be always the (theoretical) value of +10 (as example! Go for the Kill. The Kinetic Cutting Beam is quite mediocre; it’s not affected by any firing cycle haste or weapon enhancements. Preferential Targeting You’re very welcome! This console set consists of the following consoles: Equipping consoles from this set will bestow 2, 3 and 4 piece set bonuses: Flagship Modifications – Passive (2 piece), Flagship Technologies – Passive (4 piece). I do have a few questions, though: 1) In light of the change to the weapon firing arc with CSV, should I replace my Wide Arc Sensor-Linked Dual Heavy Dis with a regular Sensor-Linked Dual Heavy Dis? You could identify it ingame by “+% ” damage as the base/cat1 buff and “+% bonus damage” as bonus/cat 2 damage. Your Torchlight product key has been emailed to your Arc registered email address, you can redeem this key in game. right now they’re the strongest weapons you could get. This Console Mod can be on any Odyssey, Scimitar or Bortasqu' variant. Happy DPS’ing! Currently I am using the Colony Deflector and Prevailing Innervated engine with the Bajoran 2 piece and find it to be a better option for DPS than a spire core and Prevailing Innervated Shield or Maco Shield. Do you mean a Drake build? If you have access to the Broadside Beam Emitter console from the Kelvin Timeline Intel Dreadnought, that would be a decent stand in as it offers a passive captain ability CD reduction. Thanks in advance. They’re really on point and make the most sense for both lone wolves as well as people in coordinated runs. Below is a summary of what each of these consoles do: Console – Universal – Adaptive Emergency Systems. 25*.7 = 17.5 with 1 Aux2Bat activation + 17.5*.9 = 15.75 from the Innverated Engines. I do think the move to the Nukara 2 piece will provide a nice little boost. 4b) Since I wouldn’t be running with the Nausicaan torp any more, should I also replace the Nausicaan console, and if so, what with? As far as I am aware, they have the normal proc chance and no lockout. All Hands on Deck Awesome Build Tenore. For Starship traits I would use Super Charged Weapons instead of Preferential Targeting since it will also boost your Scatter Volley Damage. And how for the Khopesh? Heads up, you are now leaving Arc Games! You can also copy the build but outfit the ships with phaser arrays and swap in the Prolonged Phaser. DHCs gain +10 CritD, have a higher energy draw, deal their damage in 2 shots then have a 2 second CD. You’ve slotted the “Anchored” trait. Lead Systems Designer Thanks very much Ryan, I will do my best and also cheer you on in your own DPS journey! XD. Thanks in advance. Which Personal Space Trait would you recommend to drop since I only have 9 slots? 3. Cold-Hearted And on an unrelated note, how do you register on the site? Bear in mind your weapon specific accuracy isn’t represented on the global accuracy rating; so you’re receiving another 12.75 weapon specific accuracy from your skill tree and another 6 accuracy from Intense Focus at full stacks. The “10 to 20 armor/hull pen as health decreases” dyson rep trait is no longer viable/broken or you always run with people who debuff the hell out of your targets so that pen becomes obsolete as the target drops health? so as example, if you would have 5% damage at the start, adding +1% there will add the same value as if you have 500% damage at the start and add +1% there. Sure thing. sto-news. The Weapons Sensor Enhancer is a bit more complicated as there are 2 schools of thought regarding accuracy overflow; one is that all excess accuracy is overflow, the other, that there is diminishing returns on accuracy overflow. This site uses cookies to optimize your browsing experience to help improve the platform. ... A Subreddit dedicated to Mechanics and how to apply them to Builds for the MMO Star Trek Online. Also, why not simply keep both disruptor and phaser builds available. What do you think about and have you tested running Trilithium-Enhanced Phaser Turret and Delphic Antiproton Turret on the rear weap slots just for the procs? even tho on flagships i would stil run the 3 piece for the possible +30% bonus all damage you could get from the 3 piece there . This blog will cover these ships’ stats, set bonuses and other details. We want to be transparent about the data we collect and how it is used, so you can exercise control over your personal data. Without some hull active survivability, triggering it 3 times at a 1/10 chance would require taking some serious amount of strikes, on paper at least. so its normaly better to use a spambar than to not use the abilities at all . The Flambard Class has a strong Science focus, and features more Science Bridge Officer seating and Science console slots than the other Dreadnought Warbird variants. Our site uses cookies to improve your browsing experience and to strengthen the services of the website. Each type comes in three variants. You could use RD before RS. Please enter the pin we emailed you above. 2)My Sensor-Linked Dis Beams are [Crtd/Dm] [Dmg]x4 , is it ok or i should change to [ac/dm] maybe? Do you think it would mean a huge dps loss from the disruptor setup or can it be viable? https://skillplanner.stoacademy.com/8a6863d423135327afac2b6a37d426ed, And with Topredo is the following based on your suggestions too (about tweaking boffs i dont know for beta II and ts III or vice versa is better or anything else you can suggest ofc?). I use Prevailing Fortified Impulse Engines instead of Innervated, but is innervated one batter? That means that if a turret fires first, no cannons/turrets/dc/dhc will get the bonus. I got the traits you suggested and removed invicible . I assume SRO > the rest in the order you listed, most likely you will end up using 2 sro (tac from embassy), 1 eng vanguard, 1 sci vanguard and 1 kentari (eng or sci depending on the ship slots). Also the Comp shield is a resilient shield which means less bleedthrough. Thanks again for your reply!!! Dominion Coordination Colony Consoles offer a fantastic healing proc which is very effective in advanced and Elite content. Here is my NX, based on your build: http://skillplanner.stoacademy.com/6e1bdc51857fd1f61909e515abb31ba5 Please let me know what you think and if you have any suggestions. If this has been asked then i apologize but what doffs are run on the 14.5 Shamshir? This Console Mod can be on any Odyssey, Scimitar or Bortasqu' variant. Numerical Superiority Thank you, I will implement those changes and see how they go. Global CritH on my Khopesch is 27%. That would cost hundreds of dollars by math too. And what are your thoughts on the new linked disruptor weapons from the Discovery lockbox compared to the Coalition Disruptors? Optimizing my Flambard Science Dreadnaught. Point Defense Bombardment Warhead completes the Synergistic 2 piece for 33% Cat 1 Damage AND +1% CritH. As for the build itself, I do have a few suggestions. If you would consider a respec, your skilltree is not quite optimal as there are a few points where you’ve invested points that aren’t giving you a great benefit. Yes, since mixed damage builds are no longer possible with the same level of damage, A2B is back as a very good cooldown reduction method! hi Tenore great build, but i cannot find Hellspawny’s CSV Avenger one to compare :/, https://www.sto-league.com/hellspawnys-cannon-avenger/, also am surprised no one mention that on build notes spam bar orders are messed up.

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